Stylized 3D Environment Artist, Middle (Salta)
Stylized 3D Environment Artist, Middle (Salta)
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Salta, Argentina
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Publicado: hace menos de una semana
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Guardar
Descripción
3D Stylized Environment Artist Room 8 Studio is looking for a highly qualified 3D stylized environment artist to create immersive, stylized worlds, including hard surface assets, weapons, and environment elements. Responsibilities
- Create high-poly and low-poly models of stylized environments, weapons, and hard surface assets based on given concepts.
- Perform high-poly sculpting in ZBrush and low-poly modeling in Max, Maya, or Blender.
- Generate optimal UV maps and texture bake (normal maps, AO, etc.).
- Create stylized textures using Substance Painter and/or hand‑painted techniques.
- Assemble assets into scenes in game engines such as Unreal Engine 4 or Unity.
- Understand and apply modular asset systems, including tiles, trims, and multiple UV channels.
- Collaborate with the team to follow, interpret, and improve concept ideas. Qualifications
- Experience in high-poly and low-poly modeling of stylized environments, weapons, and hard surface assets.
- Proficiency with ZBrush, Max/Maya/Blender for modeling.
- Strong UV mapping skills and texture baking experience.
- Stylized texturing expertise with Substance Painter and/or hand‑painting.
- Ability to assemble assets into scenes and work with CAD modeling and hard‑surface tools.
- Knowledge of Substance Designer material creation.
- Rendering experience in V‑Ray, Arnold, or similar.
- Intermediate English proficiency or higher.
- Good teamwork and communication skills. Benefits
- Health insurance.
- Paid vacation and sick leave.
- Professional training, conferences, mentorship, and English courses.
- Culture of diversity and inclusion.
- Community of passionate game professionals. #J-18808-Ljbffr Postúlate en Kit Empleo: kitempleo.com.ar/empleo/qcb3u
- Create high-poly and low-poly models of stylized environments, weapons, and hard surface assets based on given concepts.
- Perform high-poly sculpting in ZBrush and low-poly modeling in Max, Maya, or Blender.
- Generate optimal UV maps and texture bake (normal maps, AO, etc.).
- Create stylized textures using Substance Painter and/or hand‑painted techniques.
- Assemble assets into scenes in game engines such as Unreal Engine 4 or Unity.
- Understand and apply modular asset systems, including tiles, trims, and multiple UV channels.
- Collaborate with the team to follow, interpret, and improve concept ideas. Qualifications
- Experience in high-poly and low-poly modeling of stylized environments, weapons, and hard surface assets.
- Proficiency with ZBrush, Max/Maya/Blender for modeling.
- Strong UV mapping skills and texture baking experience.
- Stylized texturing expertise with Substance Painter and/or hand‑painting.
- Ability to assemble assets into scenes and work with CAD modeling and hard‑surface tools.
- Knowledge of Substance Designer material creation.
- Rendering experience in V‑Ray, Arnold, or similar.
- Intermediate English proficiency or higher.
- Good teamwork and communication skills. Benefits
- Health insurance.
- Paid vacation and sick leave.
- Professional training, conferences, mentorship, and English courses.
- Culture of diversity and inclusion.
- Community of passionate game professionals. #J-18808-Ljbffr Postúlate en Kit Empleo: kitempleo.com.ar/empleo/qcb3u
Información clave
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Nombre de la empresaRoom 8 Studio
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Nombre de la vacanteStylized 3D Environment Artist, Middle (Salta)
Consejos de seguridad
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